Welcome to The STEM Artist, my name is Dan Cornell and I have been teaching the digital arts at the high school level since 2000. I created this site to share my ideas, thoughts and teaching philosophy. My program Digital-Evolutions does not just have an entertainment focus, but more of a full 360 approach to the arts, exploring all aspects of the industry from medical and engineering to fine arts, and of course entertainment. It is a true STEM and Arts program. Please feel free to contact me with any ideas, suggestions, or questions you have. - Cornell

Monday, May 30, 2011

DAZ Studio 4 (free)


DAZ Studio 4 has just been released.  It is a free 3D figure posing application and animation tool similar to Poser.  It is free, but if you want to have unique character models you need to buy them and they do have a extensive library just for that.  Now It does come with a default characters and a few props and poses, but is a bit  limited.  There is also a library of free models and props, still limited, selling them is where they make their money.   Now I  have not spent that much time with it yet, but it is fairly intuitive.  
This version seams to be free, but there is a buy button and they interchange ‘try’ and ‘free’ occasionally.   Version 3 was a free app but here are two versions, DAZ 3 and DAZ 3 Advanced.  Daz 3 is the core application which is FREE and basically the main differences with the advanced are rendering features and a few modeling features. 



The software can be found here: http://www.daz3d.com/

Here is a link to the feature comparison.
http://www.daz3d.com/i/software/daz_studio/comparison?_m=d

Pitch Party Contest

Animation Magazine’s Pitch Party is an opportunity for your students to pitch their ideas to the CG community.  Now this is not really designed with high school students in mind, but who is to say a good team couldn’t pull it off.  This could be a fall project challenge and after choosing a local  winner, they could spend the spring refining it.  Animation Magazine opens up an entire section of the publication to individual advertisements that pitch student’s ideas.  The deadline is coming up soon, so if you can’t get your students to pull it off this year,  you can plan for future publications.  It is $375 per pitch which can be a bit pricy for students particularly in this economy, but some schools have sponsored the student teams and others have set up local contests submitted the winners.  It is worth checking out and the submission issue is great to share with your production classes.
-Cornell

http://www.animationmagazine.net/pitch-party-2011/

Friday, May 27, 2011

2011 National Scholastic Exhibition

If you happen to be in New York City in June, check out the 2011 National  Scholastic Exhibition.  You will see work from some of the best high school  artists in the nation, from paintings and photography to Video Game Design.  I went three years ago with one of my students and principal, and it was awesome.   My student won Scholastic National American Visions Award for her digital painting, Looking for Answers.  It was a great trip. - Cornell

 

Wednesday, May 25, 2011

SketchBook, Mudbox, & Maya Webcast

Autodesk offers tons of great resources that can be used in the classroom and throughout the year host a number video webcasts demonstrating key skills and techniques.  They are awesome and worth checking out.  In the past, I have watch them live with the class (just by chance), assigned it for a fun homework assignment, or watched it after the fact with the class.   This session look very cool; it walks you through the design process from a sketch to final render.  See you there.
– Cornell   

Entertainment Design with SketchBook, Mudbox, and Maya 2012

Wednesday, June 8, 2011, 11:00 a.m. - 12:00 p.m. PDT

This webcast, presented by Autodesk Technical Specialist Marcel de Jong, illustrates how to realize concept designs from 2D sketch through 3D rendering. It entails the design and construction of a realistic sci-fi motorcycle of photographic quality using the latest tools and concepts in Autodesk® SketchBook®, Autodesk® Mudbox™, mental ray®, and Autodesk® Maya® 2012 software, also highlighting the interoperability between these products.

Some of the concepts discussed in this session are image plane construction in Sketchbook for Maya, base modeling in Maya for Mudbox, detailing in Mudbox, HDR lighting in Maya (IBL's), and rendering a design project with mental ray. This project speaks to both entertainment and design customers.

Registration is free, but you'll need to register to gain access to the webcast.

Register Now

Tuesday, May 24, 2011

Visual Effects Society Scholarship

 

VES is Proud To Announce New
VES Scholarships for 
- High School Students -
In Honor Of:

These scholarships may be used in conjunction with any other financial aid or scholarship, except for others offered by the Visual Effects Society. To be considered for these scholarships, applicants must provide a url to a digital portfolio of their work, completed application and supplemental materials as referenced in the application process.


Visual Effects Society Peter Ellenshaw Scholarship (High School)

The Peter Ellenshaw Scholarships will be awarded to one VES member and one student (either in high school or currently in college) who plan to attend two (2) or four (4) year accredited schools in pursuit of any type of graduate or post-graduate degrees or certificates in fine or graphic arts. Peter Ellenshaw’s contributions to the field of visual effects were primarily as a matte painter and his artistic talent is highly regarded in the world of fine art. For this reason, the education sought by the recipients of these scholarships is not required to have any relation to visual effects, per se; however, that education must focus on some type of visual art.


Visual Effects Society Albert Whitlock Scholarship (High School)

The Albert Whitlock Scholarships will be awarded to one VES member and one student (either in high school or currently in college) who plan to attend any type of accredited schools in pursuit of certificates of completion in order to gain marketable skills in visual effects. Albert Whitlock’s contribution to the field of visual effects was as a matte painter on more than 500 projects. For this reason, the education sought by the recipients of these scholarships is required to be relevant to visual effects, per se; however, that education may focus on any type of visual art.

Because Albert Whitlock was such a prolific matte painter, he focused on completing those paintings quickly. He always referred to himself as a craftsman rather than an artist; he continually tried to demystify his work, stating that his craft was something that could be learned by anybody willing to make the effort.


For complete rules and to submit your application please click here.
SCHOLARSHIP DEADLINE: Friday, June 17, 2011, 5:00PM (PDT)

Sunday, May 22, 2011

ANIMAG TV: Behind the Scenes

Capture01

Check out  the Animation Magazine's Animag TV.  It is a online video library for animations, trailers, and commercials.  This is nothing really new, but the really cool part . . . “The Making of” channel.  The collection is small, but it is still in its infancy.  I think over time it will be a great source for the classroom. 

On Animag TV, I came across the Genesis sequence" from 1982′s Star  Trek II: The Wrath of Khan.  I always knew of its importance, but I have never seen the making of this sequence.   It was the first completely computer-generated sequence in a feature film, created by the Lucasfilm division. It just beat Tron (1982) into release to take the honor of being the first film to use computer-generated images (CGI).  AND the team that created it eventually formed Pixar!  Check it out.

http://www.animationmagazine.net/animag-tv/

Wednesday, May 18, 2011

SkillsUSA - 3D Animation Competitions

SkillsUSA is a national nonprofit organization for high school and college students who are preparing for careers in trade, technical and skilled service occupations.  It was formerly known as VICA (Vocational Industrial Clubs of America).
I am a big fan of  SkillsUSA, particularly the 3D animation contest; it's intense! It simulations the  real world pressure in its competitive environment.  Students can learn more in those eight hours than almost the whole semester.  We have been participating for the last four years and I will continue as long as it is around.  On the other side, students generally do not create portfolio quality work.  It is more of the high pressure experience.
Regionals:
Now with regionals, I want it to as real a possible.  We are the only school that competes in our region and generally I have 8 -12 teams (24 students or so) competing for a spot to go to states.   I want to get as many teams as possible participating for many reasons. First, it gives teams a chance to practice a few years until their turn and still makes it competitive enough where they could actually go if they train hard enough. I also make a big deal out of the event with real prizes, professional judges and big trophies.   AND is always a combination of stress and fun for all.
Here are a few examples of what students can pull off in eight hours; it is tough.

Nationals 3rd Place Animation 2010

Canada 2009 3D Animation Gold Winner

National winner 2009

Here are some national prompts from the past (the ones I can find):
2009 -  Decide on a “story” for your viral video that you think will capture people’s attention and make them want to share your video with others. Represent the product and the company’s vision in a fun way. Creative use of textures and animation will be important in having an impact on your audience. You have the liberty to do almost anything you want in the video, but must strictly adhere to the following rules:

• The video must be between 20 and 40 seconds.
• Must not contain any profanity or off-color humor.
• Must respect the product brand.
• All content must be original and produced on site during the duration of the competition.
• You may use an existing library of images for texture creation.
2008 -
2007 - Create a simple scene that sets a specific tone (or emotional state) such as: scary, depressing, desolate, joyous, cheery, etc. State your target tone in your storyboards. Create a very simple animation within that scene to reinforce your target tone. Select something original and appropriate for your scene and target tone, along these lines; a tumbleweed rolling by for a lonely, desolate western scene; the nose and eyes of a rat eyes peeking out of a hole to reinforce a gloomy urban scene; or a butterfly flitting through a bright, happy pastoral scene, etc.
2006 -
2005 - Plan, storyboard and create a very short animated subject which brings the Stikfa character to life. Using the kit provided, assemble a character with its contents. You will be modeling your character as precisely as possible in 3d. At a minimum, the character should fly into the scene and upon landing, exercise a short walking sequence. Keep in mind, this character is supposed to be an evil villain. . . . more
2004 - Plan, storyboard and create a very short animated subject around that animated segment of the stomach cross-section. You will find an animated cross-section of a human stomach. You are to re-create this animation. You are to replicate the model, textures, motions and effects as closely as possible. Your re-creation must be done with all original models and textures, etc. Along with it, include an animation showing a camera’s eye view traveling into a human mouth, down the throat, through the esophagus and into the stomach. Working as a team and each other as models, do your best to create as much realism as possible.
2003 - Plan, storyboard and create a very short animated subject which clearly shows the orbital mechanics which cause the phases of the moon as they appear from earth. Show the phases and why an eclipse does not occur every new lunar cycle.
2002 - Create and storyboard a very short subject where you have an alien arm reach in from another dimension, fumble around for and grab at an object, and then retreat through the inter-dimensional portal.

Here is the official description:
3-D Visualization and Animation
The world of 3D is rapidly expanding, and career opportunities exist in a wide range of fields – including architecture, games, product and industrial design, civil engineering, and film and television animation. This contest allows students to step into a real world 3D production environment where creative output must be accomplished within specific timeframes, resources and design constraints. This is a two-person team event and includes a preliminary written exam. Contestants must produce high quality images and an animated short subject using 3D computerized images. Students are evaluated on their technical knowledge, production skills and creative abilities – including visual development and storyboarding. They will also have the opportunity to interface with and get feedback from high-profile judges with successful careers in 3D visualization  and animation.

SkillsUSA: http://www.skillsusa.org/